Creators:

Kaho Abe
(Eyebeam fellow)
Kaho Abe is a designer interested in improving social and personal experiences through the use of technology, fashion and games.
www.kahoabe.net

Lina Fenequito
Lina Fenequito is founder and principle at Good World Media, a new media
solutions and interactive design company in Brooklyn, NY. goodworldmedia.com/
swap-o-matic.com/

Music created and performed by Ray Mancini and Sergey Popovich of "Goodswan".
www.goodswanmusic.com

Demo Videos


Another Mary Mack 5000 movie! from Kaho A on Vimeo.


Mary Mack 5000 Intro Movie from Kaho A on Vimeo.

Mary Mack 5000 is a fast-paced, competitive, technologically enhanced twist on the classic schoolyard hand clapping game. Strap on your special MM5000 gloves and show off your speed, accuracy, and style!

Background

These days, most games are played on computers and consoles, often alone or with people online. Mary Mack 5000 is an event game designed to encourage face-to-face interaction between the players. With the use of gloves with conductive contact sensors, a vest with additional contact sensors, the Arduino, Flash, laptop and projector, we hope that people will be able to enjoy themselves both by playing as well as by watching the game.

We have reintroduced what is a little girl's game that challenges rhythm, speed and timing, as a hyper, metal-rocker game. No, it is not just your little sister's game anymore!

The Game

One team plays at a time, and each team consists of 2 players facing each other clapping. There are 3 songs, 1 song per level, which become increasingly more challenging when cleared. The score is based on the accuracy and the timing of the claps using conductive contact sensors on gloves with additional sensors for the shoulders and thighs on a vest. Once a level is finished, a score will be presented with the opportunity to move on to the next level if the score is good enough.

The Technology

Mary Mack 5000 consists of 4 gloves with conductive pads, each with an unique voltage ID. For example, Player 1's right hand glove is about 1V, left hand 2V, Player 2's right hand 3V and left hand 4V.* Each glove at a time takes a turn switching extremely fast between sending its unique voltage ID and reading voltage, then sending the voltage ID again. When contact is made, the Arduino microcontroller knows immediately which glove came in contact with which glove or pad. The Arduino cleans up the information and sends it to the Flash software on the computer. Flash then parses the message and compares it to a master XML sheet with a list of timestamps and correct clapping combos. Meanwhile Flash is also playing the music and presenting the correct claps as visual aid. Finally, calculating in some error, Flash then tallies a score. Game information is conveniently projected on a wall, for both players and spectators to watch. The Arduino microcontroller code for MM5000 has been released to the public and can be found here.

* Not actual voltage values used in game. See released Arduino code for actual voltage levels used.

Screenshots

More Videos...

Mary Mack 5000 at Weekender Festival July 10, 2010 from Kaho A on Vimeo.

Mary Mack 5000 at Eyebeam Open Studios Spring 2010 [stills] from Kaho A on Vimeo.

Contact Us!

info [at] marymack5000
[dot] com


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Development Notes:

Find the latest news and notes documented here!


Events

What: Little Happies: A Mod of Ninja Shadow Warrior at GaymerX
When: Friday, July 11, 2014 at 06:00 PM EDT
Where: San Francisco, CA, United States

What: Keynote Speaker at SEP Showcase
When: Saturday, June 7, 2014 at 10:00 AM EDT
Where: NYC

What: Yellow Thread Society: Talk with Laine Nooney
When: Tuesday, May 27, 2014 at 06:30 PM EDT
Where: Hill & Dale, 115 Allen St, NYC

What: Speaking with Becky Stern at Two5Six Conference
When: Friday, May 16, 2014 at 02:05 PM EDT
Where: Two5Six Conference, ROULETTE INTERMEDIUM, Brookyln, NY

What: Speaking at Different Games Conference
When: Friday, April 11, 2014 at 07:00 PM EDT
Where: NYU MAGNET Center, Brooklyn, NY

What: Speaking at Arts Tech Meetup: A Look at how Video Games are Breaking Free
When: Monday, April 7, 2014 at 07:00 PM EDT
Where: New York City, NY, United States

What: Talk with Katherine Isbister at Indiecade East
When: Friday, February 14, 2014 at 05:30 PM EST
Where: Museum of the Moving Image

What: Playable Fashion Weekend Workshop
When: Saturday, January 25, 2014 at 11:00 AM EST
Where: Eyebeam Art & Tech Center, NYC

What: Global Game Jam 2014 Opening (Keynote Video)
When: Friday, January 24, 2014 at 06:00 PM EST
Where: NYU Game Center, Brooklyn, NY

What: IGDA Lightning Talks on Game Coding
When: Thursday, January 23, 2014 at 07:00 PM EST
Where: NYU Game Center, Brooklyn, NY

What: Playable Fashion Weekend Workshop
When: Saturday, January 11, 2014 at 11:00 AM EST
Where: Pixel Academy in Brooklyn, NY

What: Costumes as Game Controllers Exhibition
When: Tuesday, October 22, 2013 at 12:00 AM EDT
Where: Eyebeam Art & Tech Center

What: Keynote @ Interactive Entertainment Conference 2013
When: Tuesday, October 1, 2013 at 09:00 AM EDT
Where: Melbourne, Australia

What: Discussing Physicality @Freeplay Festival
When: Saturday, September 28, 2013 at 11:00 AM EDT
Where: Melbourne, Australia

What: Ninja Shadow Warrior at XYZ show
When: Sunday, July 14, 2013 at 12:00 PM EDT
Where: Museum of Design Atlanta

What: Judging for Demo Spotlight
When: Tuesday, June 18, 2013 at 03:30 PM EDT
Where: Games4Change Conference

What: Team Jimmy at Safe Sex Game Contest
When: Monday, June 17, 2013 at 11:00 AM EDT
Where: Games4Change Conference

What: Ninja Shadow Warrior at World Science Festival
When: Saturday, June 1, 2013 at 12:00 PM EDT
Where: NYU Poly Game Innovation Lab

What: Playable Fashion Afterschool Program at Emoti-con! Festival
When: Saturday, June 1, 2013 at 11:00 AM EDT
Where: NY Public Library

What: Digitized Clapping Game Workshop
When: Saturday, April 27, 2013 at 04:30 PM EDT
Where: Different Games Conference, NYC

What: Hit Me! & Ninja Shadow Warrior at Experimental Gameplay Workshop
When: Friday, March 29, 2013 at 02:30 PM EDT
Where: Game Developer's Conference, San Francisco

What: Don't Wake the Bear at Sony Playstation Booth
When: Friday, March 29, 2013 at 10:30 AM EDT
Where: Game Developer's Conference, San Francisco

What: Developing Physical Games - Panel Talk @ Indiecade East
When: Sunday, February 17, 2013 at 06:00 PM EST
Where: Museum of the Moving Image, NYC

What: Hit Me! @Indiecade East, Night Games
When: Saturday, February 16, 2013 at 07:00 PM EST
Where: Museum of the Moving Image, NYC

What: Gaming Beyond Screens at TAG at Concordia University
When: Saturday, February 9, 2013 at 03:00 PM EST
Where: Montreal, Canada